You can also use the File menu to select from available platforms or Command Line to cook and package content for a platform.Īs part of the BuildCookRun command in UAT, the following stages outline the different stages of the packaging pipeline:īuild: This stage compiles the executeables for the selected platform.Ĭook: This stage cooks content by executing the Editor in a special mode. Packaging your project does not solely require the direct use of UAT, though. This command can cook content for a platform, package it up into a platform's native format for distribution, deploys it to the device, and automatically runs the project (where applicable). For the packaging process, the Automation Tool uses a particular command called BuildCookRun. As part of the packaging process, the Automation Tool (sometimes abbreviated as UAT for Unreal Automation Tool) is used to work through a set of utility scripts for manipulating Unreal Engine 4 (UE4) projects.
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